

Fixed weird cases where the rotation of enemies could be broken after saving and loading the game.Opening doors from the prone position looks good now.Some fixes to Greta's flashlight and how enemies react to it.There was an issue that sometimes the player could be shot at when hiding in manholes.Some fixes to shootable replication on the client side.Fixed rare cases when Joachim could be detected while wearing a disguise.Sometimes a change in height was visible when opening the door Fixed animation when the character opens the door.Now they are more focused on making noise(barking) than running like crazy Some tweaks in regards to dogs' behaviour if they do not have a path to reach the player.Fixed picking up ammo while in combat mode.Fixed some weird issue with barrels' environmental kill where they could kill enemies even when not directly hitting them.Fixed an issue when the key could be in a different place on the client after a quick load.Fixed an issue when in specific conditions pin of the pickable item could change location on the client if the game save was loaded by the server during the picking animation.Greta no longer can attack melee in combat mode.Fixes to the issue with Greta Gas Smoke cloud after a quick load.

Fixes to desynchro of player characters' position on the client side after loading the game if before loading one of the characters sits in the front seat of the truck.Fixed case when 'no ammo' sound was played during shooting with mg42.Improved order mechanic via cursor - now it should be easier to place orders on moving targets.When triggering the cutscene while being in uniform and carrying the body disguise effect of the uniform didn’t come back properly - this is fixed now.It is fixed now! Now urine particles are visible and you can hear the sound On some occasions of other fixes we broke pissing visuals.Opening the in-game menu while being attached to mg42 in combat mode now does not pull you out from the mg42 attachment.Searchlights will now detect players properly.Changed bounds of truck envkill - so its mesh won't disappear so eagerly now.Fixed the case when civilians and enemies could break their animation by sticking in cover animation.Enemies now react properly after recovering from Joachim Baton's skill.Fixed the case where the cursor reload animation broke on the gamepad when we exited combat mode before the animation finished.Changed the method to compute rotate to point location to pass a door.A bunch of tweaks and fixes to the detection mechanics of enemies.A bunch of fixes to dogs' logic and behavior.Fix the case when the carrier was killed during dead body dropping.The tooltip of the skill 'Heal' is now displayed properly.
